UDK Sci-Fi Underground level

Deatmatch level made in the UDK game engine for our level design class. Using mostly my own props and textures, and now and then the standard UDK props.

I tried to aim for an abandonned factory design in a sci-fi setting. The level was set across multiple elevations, with every room having plenty of doorways, this way players can move swiftly trough the level during an FPS game, while having to mind their surroundings.



Content Design

Web & Version Control